Verizon HTC Incredible vs. iPhone HD

4/29/2010 – Editor: We have updated this story as the competition heats up. reports, “The Incredible will pack a 3.7-inch WVGA AMOLED display screen (multitouch capacitive), capable of outputting a resolution of 480 × 800 px. It will run on Android 2.1 OS, with HTC’s Sense UI. Other specs include an 8 megapixel camera with dual LED flash, 1 GHz Qualcomm Snapdragon processor, 512 MB RAM and 512MB ROM.”  The phone will reportedly be released on April 29th, 2010 across the US.

The iPhone HD will reportedly be powered by an A4-family CPU system-on-a-chip (read-much faster), a 960×640 double-resolution display and a front-facing camera and use the newly announced OS 4.0.  The iPhone HD will likely be announced on June 22nd, 2010 and be released shortly thereafter.

Certainly the phones stack up nicely when compared to each other.  Both have high resolution screens, 8 megapixel cameras and fast processors.  The difference between the two may lie solely in the phone’s software.  While the iPhone HD will be running Apple’s OS 4 and finally be able to do things like multitasking, the Android-based HTC Incredible will be able to use the open Android platform to do whatever programmers can come up with.   The interface is sure to be slick on both devices but as always, it is doubtful that any device can match Apple’s touch screen for sheer precision.  In fact, in a recent automated test of screen precision, the iPhone came out well ahead of all of its competition.

One thing that may propel the HTC Incredible forward is that Adobe is said to be very close to releasing Flash to the Android OS.  That would give that platform a definitive advantage.  While Apple says they will simply never support the Flash plug-in, Android devices have yet to be powerful enough to support the resource hungry software despite the open ended OS.  It is widely expected that the HTC Incredible’s faster processor and larger memory chip may change that.

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Verizon HTC Incredible vs. iPhone HD, 4.0 out of 5 based on 14 ratings
Cody likes sports, games and sports games. He has also been known to read about sports, games and sports games.


  1. Pingback: Verizon HTC Incredible vs. iPhone HD Part 2 « iPhone Gamer Blog

  2. Guest

    April 23, 2010 at 7:52 am

    Regarding “match Apple’s touch screen for sheer precision” the incredible uses different hardware than previous android phones.

    It seems a bit odd to be comparing release hardware to rumored hardware particularly considering the track record of rumored Apple specs. Case in point multitasking and a removable battery have been on the iPhone rumor mill since the waiting game started for the 3G…

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  3. Cody

    April 19, 2010 at 7:39 pm


    That pretty sweet. I’m looking forward to trying It out as well.

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  4. Steven Taylor

    April 19, 2010 at 7:27 pm

    The new Droid incredible as well as the EVO will both use a new type of touch sensor called MaxTouch. I have seen it used on the Incredible and it is exactly that. It seems to be as good if not better than the Iphone. I will be interested to see how it stacks up in a real test.

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  5. wwwjr

    April 16, 2010 at 5:21 pm

    iPhone HD vs. Unicorn!…wait neither actually exist,right?

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  6. Cody

    April 16, 2010 at 3:30 pm


    Great points. I think one of the reasons Google jumped into the phone hardware game is the same lack of coordination you mentioned. At least by releasing their own phone (Nexus) they could control the OS changes and their release made Android 2.1 somewhat official.

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  7. travisgamedev

    April 16, 2010 at 3:22 pm

    Open systems tend to grow more slowly and not end up being able to compete with the amount of apps that can be pushed through a closed system. It’s counter intuitive I know. Part of it is that a company with a closed hardware and software solution can make the applications more consistent and easier to use and more compatible with all the devices they are intended for. There are just too many user interfaces in open systems and too much freedom and the apps become a mash of everything and just end up confusing end users. Nothing is structured or standardized. No convenience, no consolidation of like apps. No standards to prohibit apps that cause damage. It’s a problem Windows has been facing forever.

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