Author
Josh Cox
Price: $2.99
Publisher: Thaddeus Frogley
I’m going to be honest with you. I don’t really get this game. I’ve been playing it for over an hour nonstop and I just don’t get it. The object of the game, I think, is to organize candy in specific patterns. Symmetry plays a role as well but I’m not sure how. Do I organize the candy by type and try to keep the board symmetrical or do I mix and match the candy to come up with elaborate patterns?
Here is what I do know. Putting like candies next to each other gets you 2 points. Putting 3 together gets you 5. Sandwiching a different piece of candy with two like pieces give you 3 points, and a full row of 5 like pieces will give you over 20 points. All I really did was move pieces of candy around and I kept getting enough points to move on to the next level.
There is a tutorial that quickly runs you through 5 levels but doesn’t really explain which patterns score more points. Evidently there are 30 combos that you must “discover” while playing the game. Playing over an hour I have discovered 10 out of the 30, but it doesn’t show me which ones I discovered. So what’s the point?
Graphically the game is pretty good. The graphics are colorful and vibrant which matches well with the fun theme of the game. The sound is also good quality, with the exception of the celebratory sound effect at the end of each level that is much louder than the background music. The game looks and sounds fine, but the game objective needs more explaining. This could easily be fixed with a better tutorial or a clarification of the scoring.
For $2.99 this game is a definite pass for now. Hopefully some updates come out and solve some of the issues. If I hear anything about updates I’ll be sure to post them.
Overall Value for it’s $2.99 price point
Overall: 1.0 out of 5.0 stars Graphics: 3.0 out of 5.0 stars Sound: 2.5 out of 5.0 stars Controls: 2.5 out of 5.0 stars